Lesson 2
Now we want to create our custom texture. If you want to see bigger pictures, go to http://www.mediafire.com/download.php?odtgcd4cjhqt1ad
Open GIMP. Open either your .dds or your .xcs file. Place helplines as shown in the picture below.
For a more fashionable and realistic look, we want to make the sidestraps of the bikini more rounded and placed higher. Add additional helplines as shown.
Next, click on the "Ellipse" tool. It is located to the immediate left of the "Free Select" tool. Use the tool to create an ellipse.
You can create the ellipse by using the settings in the "Tool Options" dialog box, but you will have to estimate the settings. It may be easier to draw the ellipse by hand. (Note that the Tool Options dialog box is shown docked to the bottom of the Toolbox. If for some reason, the Tool Options box disappears, you can find it again by click on "Windows," then "Dockable Dialogs," and then "Tool Options.")
Once you have created the ellipse, click on the "Color Picker" tool. It looks like a pipette. Use your mouse to move the Color Picker tool into the ellipse. Click inside the ellipse. This will "mark" the field in the ellipse.
Next, go back to the Tool Options dialog box. Make sure that the boxes "FG Color Fill" and "Fill whole selection" are selected. Then, click on the "Fill" tool. This tool looks like a bucket.
Now, go back to your ellipse and click in it. Your ellipse should be filled with a gray color. You have created the top edge of the bikini's sidestrap.
While your ellipse is still in place, use your computer's delete key. Now you have the strap for one side.
If your delete key doesn't work for some reason, click on the "Crop" tool in the toolbox. The Crop tool looks like a paper cutter. Try using your delete key again.
Repeat this process to make the strap for the other side.
When you are finished, your texture should look like this:
Now we will work on the reverse of the bikini. First, click on the "Rectangle Select" tool. Draw a rectangle around the area containing the flat part of the strap next to the rounded part of the strap. Press "Delete."
Repeat the process to erase the flat part of the strap on the other side of the back strap. Create more helplines, if necessary.
Click on the rectangle tool again, and draw a thin rectangle as shown below. This will create the rest of the strap.
As you did before, click on the Color Picker tool and then click inside the rectangle. Click on the Fill tool and click inside the rectangle again. It should fill with a gray color.
Use the same techniques to lengthen the back strap.
Now we want to better join the straps to the main part of the bikini, and we want to make a squared-off bottom to the bikini. Use the Free Select tool to draw around the bikini as shown below.
Again, use the Color Picker tool, and then the Fill tool to tag the field and fill in the shape.
You may have some rough edges and/or leftover texture, so use the Free Select tool to draw around this unwanted texture and delete it.
Now we want to round the top of the bikini for a more natural look. Set a helpline along the top edge of the bikini. Create an ellipse as shown below, and then delete the texture in the ellipse.
Next, we will make the back of the bikini. Make a rectangle around the back strap and fill it in.
To make the leg openings for the back of the bikini, make an ellipse as shown.
Delete the texture, and then make an ellipse on the other side.
Delete the texture on the other side.
This is the end of the second lesson. At the top of your screen, click on "File" and then "Export." Rename your .dds file "boyshorts1.dds." Make sure your desktop is the location. When the window opens, set the compression to BC3/DXT5. Put a checkmark in the box for "Generate mipmaps."
Now open the TSR Workshop. Select File, Open, and open your saved project. When the meshes are loaded, click on the Texture tab. Click in the field next to Multiplier, and then on Edit. Once the window is open, click on Import and then browse for your new .dds file. Click "Done" at the bottom of the window. Click on "View" and then "Pan" and "Zoom" to view the new bikini.
Your texture should look like this. If it does, congratulations!
You have created your first texture! Save your current project in GIMP and the Workshop. There are three more lessons in this tutorial. The other lessons will teach you, among other things, how to make the other maps necessary to have good custom content that will not cause problems in your game.
Note: I have no clue why some of the text is bolded and some of it is not. None of it shows as being in bold in the edit mode.
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